The Free-Deck Event
Until , every credit reward is doubled, and a best of 3 against the computer with the free loaner deck pays credits too. Win a little each day and you can open a real deck without spending anything.
What this is
An original-series duel game where you own your cards. Trade them, sell them, put them on the line in Stakes or burn them. The duels are live and the cards are real today; nothing here is a promise of things to come.
Every pack comes from a finite print run that is never reprinted.
Ways to play
computer duelists, each with their own deck, at three difficulties. Beat one in a best of 3 with your own deck and your first win against each one a day pays 20, 30 or 40 credits by difficulty.
ready decks let you play without owning a card: against the computer, against friends and in Blitz tournaments. Ranked, Stakes and wagers need a deck you own.
The Duel queue moves your rating by 1 with nothing at risk. Stakes moves it by 3, and the winner takes a card from the loser's deck. Every ranked match earns Championship points. The ranked rules
A private lobby by link or code. Just the duel: no rating and no points.
Free Blitz brackets with credits for every place and sealed packs for the top places in bigger brackets, and the Championship for the week's top points earners. Tournaments
Twenty computer duelists in a row, each harder than the last, with rewards for the first time you clear each stage.

Sixty random borrowed cards, build forty, and see how many duels in a row you can win. The best runs go on a leaderboard.

Stake credits in a best of 3 against anyone who matches the amount. The winner takes 95% of the pot and the other 5% is burned. A $YUGIOH version needs an audited escrow contract and isn't live.

Rent a prebuilt Goat-format deck for the week. The rented cards can never be lost; only cards you add yourself are at stake.
Duel TV shows live duels with hands and face-down cards hidden, replays keep finished duels, and the Book of Cards holds the whole set.
Credits
Credits are earned by playing. You can't buy them and you can't cash them out. credits buy a pack from the same print run everyone else opens.
- A best of 3 against the computer with your own deck: 20, 30 or 40 for your first win against each duelist a day, by difficulty.
- Ranked: 30 for your first win against each new opponent a day.
- Daily quests and your login streak, the Battle Pass, and every place in a Blitz tournament.
The economy
Packs are bought with ETH, or by burning $YUGIOH. Burning is cheaper, and the burned tokens are gone for good.
Cards trade card for card or sell on the market. Listings are priced in dollars, so a price doesn't drift with the token, and buyers pay in $YUGIOH or ETH. Every sale settles 95% to the seller and 5% to the Treasury.
It is keyless from end to end: your funds stay in your wallet until the moment you pay, and a card changes hands when the chain confirms the payment. No one holds your coins, and no one holds your cards.
On the wallets
Two, both open on-chain. The Treasury holds what packs and trades bring in, and it pays you: tournament prizes flow from it. The Dev wallet funds the build, and only the build.
I keep to the shadows. The wallets do not. Read the chain — it does not lie. 👁
— Maximillion Pegasus