THE RULES

$YUGIOH Β· Duel Monsters β€” original-era (Goat) format.
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Goal The field The turn Summoning Battle Spells & Traps Chains & timing Building a deck Format & banlist Stakes

The goal

Bring your opponent's Life Points from 8000 to 0.

There are three ways to win:

The field

This is the classic playmat β€” no Extra Monster Zones, the way the original game played. Each side has:

The turn

Each duelist begins at 8000 Life Points and opens with a hand of 5 cards. A turn runs through six phases:

The duel engine enforces the exact original-era timing, priority and trigger windows β€” you'll always be prompted when you may respond. You never have to remember a ruling; the game offers the choice when it's legal.

Summoning monsters

Battle

In the Battle Phase you may attack with each face-up attack-position monster once. A monster summoned this turn can still attack; a monster in defense cannot.

Spells & Traps

Spell Cards β€” played from your hand on your turn (or Set first and used later):

Trap Cards β€” must be Set first and can only be activated on a later turn (never the turn you set them):

Chains & timing

When a card or effect is activated, the other player may respond by activating their own β€” building a Chain. The Chain then resolves in reverse order: last in, first out.

You'll get a short response window whenever you legally could act β€” the game won't auto-pass a real decision out from under you. A pulsing timer marks fast windows; mandatory responses give you full think time.

Building a deck

Format & banlist

We play the original era β€” the rulings and feel of classic Duel Monsters (Goat format), before Synchros and Links. Our banlist follows one principle: limit, don't forbid. Cards that history banned outright are instead held to a single copy β€” so every classic you remember is still playable, just not stacked three-high. Only a couple of true one-card game-enders remain fully Forbidden.

The live restricted list is shown below β€” this reads straight from the game, so it is always current:

loading the live banlist…

The deck builder always shows the live banlist (a β›”/β‘ /β‘‘ badge on each card) and blocks an illegal deck before you can save it β€” so you never get a surprise at the duel.

Stakes

Casual duels and duels against the AI are purely for the play. Ranked is best-of-three with ranks from Rookie to King of Games, and comes in two tiers:

What ranked pays. Climb the ladder for rank titles β€” Rookie to King of Games. Your first ranked win each day pays 30 credits, and the free nightly Blitz tournaments pay prizes. Only ranked PvP moves rating β€” AI duels and friend lobbies never do. Every duel earns points β€” points get you a seat at Sunday's Championship.

Ranked is matchmaking only β€” you never hand-pick your opponent, and you won't be re-matched with the same player back-to-back.

The Shadow Realm. Rent one of ten hand-built Goat-format decks for the week (burn $YUGIOH or spend credits). The rented cards are soulbound β€” you never lose the rental; only your own added cards are ever staked. A rented deck counts in full on the ladder β€” rating and rank, same as a deck you own.

See How It Works for the full set of modes and the economy.

Know the rules. Then break your opponent. Enter the arena β†’ πŸ‘